In the realm of animation and cinematics, we create dynamic sequences, detailed facial animations, and engaging cutscenes that enhance your game’s storytelling experience. Our skilled team specialises in rigging, allowing for fluid movements and expressive characters. Leveraging tools such as Maya, 3ds Max, Blender, and Motion Builder, we streamline workflows through MEL and Python scripting.
Identifying the animation and rigging needs using Keyframe and Motion Capture techniques.
Builds flexible skeletal and facial rigs for characters and object animations.
Close coordination with animators ensures rigs are intuitive and technically accurate.
Integrating animations into Unreal Engine utilising cloth simulation, dynamics, and custom MEL/Python tools for streamlined workflows.