Lords of the Fallen
Overview: We were tasked with creating animations for the enemy, NPCs and main character for Lords of the Fallen.
Scope of Work: We collaborated closely with the client’s Animation and Gameplay Design teams, ensuring their feedback was successfully implemented in the running animations. These animations were then seamlessly integrated into Unreal Engine. For file management, we worked in Plastic software – Unity Version Control, allowing direct integration with the client’s live game build.