About Us

For Studios and Publishers, traditional outsourcing models have proven either costly or unreliable, often requiring more expenditure, supervision and resources than expected, to achieve a quality return on the investment made. Moreover, the need of the hour is to have an outsourcing partner who can work just as effortlessly on a high volume of content on a tight schedule, as on the generation of specific assets that require dedicated attention.
So how does Lakshya help?

About Us

For Studios and Publishers, traditional outsourcing models have proven either costly or unreliable, often requiring more expenditure, supervision and resources than expected, to achieve a quality return on the investment made. Moreover, the need of the hour is to have an outsourcing partner who can work just as effortlessly on a high volume of content on a tight schedule, as on the generation of specific assets that require dedicated attention.
So how does Lakshya help?

About Us

For Studios and Publishers, traditional outsourcing models have proven either costly or unreliable, often requiring more expenditure, supervision and resources than expected, to achieve a quality return on the investment made. Moreover, the need of the hour is to have an outsourcing partner who can work just as effortlessly on a high volume of content on a tight schedule, as on the generation of specific assets that require dedicated attention.
So how does Lakshya help?

LAKSHYA GLOBAL ADVANTAGE

Our team of industry professionals, based offshore in India and onshore in the US and Japan, works in tandem to ensure that Lakshya is able to step in at any point of the development cycle to produce high-end, next-generation art content. With a team in the US (Seattle) that has ability, expertise and experience across varied game technologies, we can work with any type of technology that our client wishes. Same for genres and platforms. Lakshya’s versatile, scalable and talented team of PMs, leads and artists in India collaborates with the US and Japan teams to produce quality content while adhering to the highest standards of QC and Security.

As onshore experts we understand the issues that arise in the development process. Our team of industry veterans manages projects efficiently, foreseeing production challenges and providing effective solutions. We deliver the highest quality digital art at the best value that matches the specific needs of each client – be it high volume content or niche work that requires dedicated attention. Our hugely successful dual shore development model gives us the advantage of being able to support different Engagement Models depending upon what works best for the client – Onsite, Remote or Hybrid.

It is not just our employees that are spread across the world. Lakshya’s clients are some of the largest Game publishers and developers in the US, Japan as well as Europe. Infact, we are one of the largest providers of Game Art and Animation services to developers and publishers in the Japan games industry. Being a part of the Keywords family, vast resources are available that provide Lakshya with huge flexibility and scalability. We have the unique advantage of tapping into the vast talent, expertise and processes available from other Keywords Art studios that are spread across the globe, like Sperasoft, SPOV, Volta, Mindwalk, Liquid Development, Red Hot CG, Fire Without Smoke.

Meet Our Team

Manvendra Shukul

Manvendra Shukul

CEO

A veteran with 20 years in the Indian gaming and animation industry. Established one of the largest animation studios in India, Escotoonz, in 2001, and India’s largest Game Art Services Studio, Lakshya, in 2004. From a 6-member start-up to a 450+ member team of highly talented professionals across three countries, Lakshya is today one of the largest Game Art and Animation service providers in the world. Co-founded the NASSCOM Gaming Forum (NGF), and served as a member of the NGF Advisory Council. Key contributor to private and governmental initiatives to promote game development and game art in India, including the India Game Developer Conference.

Robert Olson

Robert Olson

COO

Joined Lakshya in 2012. Shipped multiple titles as a 3D Artist, Art Director, Creative Director and Executive Producer. 20 years game development experience Oversees operations of US and India studios.

Anando Banerjee

Anando Banerjee

Production Head India

Joined Lakshya at its inception in 2004 and has played a key role in building Lakshya’s team and production processes. 20 years experience in project management and game development. Manages day to day operations for India studios. Served on the advisory council for the NASSCOM Gaming Forum (NGF) and was a key organizer of NASSCOM GDC. Currently a key organizer of India GDC.

Kai Gushima

Kai Gushima

Country Manager Japan

Joined Lakshya in 2011. 18 years game development experience with EA, Microsoft and Square Enix. Project Management background on several titles including Project Gotham, Forza and Final Fantasy. Heads all Business Operations for Lakshya in Japan.